
Burning Laps and Preview Races pit you against the clock, and ask you to beat certain times. Traffic Attack is a fast paced event where you utilize the new traffic check ability to rack up money and carnage. The goal is to be the first place rank at the end of two and half minutes, leaving you the last car standing. At the end of the 30 second timer, the lowest ranked car is eliminated. Eliminator is an exciting mode that starts like a normal race, with a 30 second timer running on the screen. Road Rage is a modified race that requires you to take down a certain number of cars. The other event modes have a lot going for them, too. All these changes add up to a smarter, more entertaining Crash mode. This can result in ludicrously high scores if you detonate in the middle of a large car pile. While before you received multipliers from the icons you hit during the crash, now you gain multipliers for each car affected by the blast. Once you've maxed out your Boost bar, a quick tapping mini-game ensues until your Boost overflows. After a crash your score accrues while your Boost bar fills. The Crashbreaker is an explosive device that goes off after you've passed a set amount of destruction. Scoring big in Crash mode now requires that you use your Crashbreaker on as many cars as possible. While there were once (x3) and ($) symbols hanging in the air, there is now nothing between you and the cars. Another improvement is the removal of the iconography from Crash mode. While it takes a few tries to get the hang of it, the bar adds some thought to the mindless destruction. If you time it right you'll get a huge burst of speed, and consequently will be able to do that much more damage. There are two green zones on the bar, and the idea is to hit the button in the middle of the top green zone and again as the gauge falls through the lower of the green zones. A gauge on the bar rises and falls, waiting for you to hit a button. There is now an acceleration bar that allows you to gain a fast start. Upon starting a Crash event the changes are immediately obvious. The purpose is still the same: throw yourself into a well-trafficked area with the purpose of destroying as many cars as possible. Boost is the go-fast juice of Burnout, and slamming on Boost has a dramatic effect on your speed.īoost is used in a different way in Crash mode, which has seen some significant overhauls. Along the way you gain Boost by slamming the other vehicles into obstacles, earning Takedowns. In race mode, you fight it out with the other vehicles to reach the finish line first. Most of the event modes from the previous game make a repeat performance, with crash mode and race mode being the two headlining events.
Burnout revenge vs burnout 3 takedown series#
You race a vehicle in a series of events, trying to come in first, destroy other cars, and do as much damage as possible to others (roughly in that order). Gameplay is basically the same as last year's offering. Every mode has had something added, there are new things to do and see, and the entire game is polished until you can see yourself in the hood.

Revenge carries the series forward by taking everything up a notch. Burnout: Revenge runs with the destruction and speed, and refines the entire experience with UI improvements and gameplay streamlining. In Burnout 3 the main attraction was the sense of energy and speed that was injected into racing, and the sense of destruction imparted in Crash Mode. Read on for my impressions of Burnout: Revenge. By maintaining the good things about the last game, losing some of the annoying stuff, and adding new twists to the gameplay Criterion has given us another chance to make things go fast and fly far.

The sense of speed and impact that made Burnout 3 a landmark game of 2004 have returned in the next game in the series, Burnout: Revenge. Burnout 3: Takedown was a significant departure from previous games in the series.

In a genre filled with lookalikes and ripoffs, the Burnout series stands as a very different kind of racer.
